Qualification
|
Level 3 Extended Diploma in
Creative Media Production
|
Unit
number and title
|
L3 Unit 64: Motion Graphics and Compositing Video – Partial
|
Start
date
|
11th September 2013
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Deadline
|
19th December 2013
|
Assessor name
|
Harry Arnold
|
Assignment
title
|
HA2 – E-Sting MOTION GRAPHIC
|
The purpose of this
assignment is to:
Be able to originate and plan a
motion graphics sequence
Be able to produce a motion graphics
sequence
|
|
Scenario
Every
year E4 challenges their audience to do something rather special by making a
ten second, on-air sting for the channel.
To develop your online
showreel, you are going to conceive, design, produce and present a ten second
long sting. You don’t have a lot of time to play with and so try to make an
impact quickly.
The organisers of the
competition supply you with the E4 logo and a range of soundbeds to work from
and once finished, you will upload your completed sting to the E4 website for
judging.
|
|
Checklist
|
|
E4 and EStings Research and Competition
Specification
Ideas generation sheet(s)
Storyboard Treatment(s)
Asset List
Legal and Ethical Checklist
Schedule
Production Log
Completed Motion Graphic
Evaluation
|
|
Tasks
|
Grading Criteria Mapping
|
Tasks in this
assignment may have additional guidance that you will need to follow posted
to Unit 64’s Moodle course and all evidence produced by you must be correctly
labelled and posted to your blog.
|
|
Task 1 – Research
Visit
the E4 and E4 Stings site. Produce mood boards that explore the existing
visual presence and character of the channel and the details of the competition.
In addition to your research into motion graphics, the work displayed of
former winners and finalists will give you an idea of the wide range of
approaches available to you. Use whichever software packages suit you best, BUT
cite any sources you
have used in your research, both written and visual.
Remember that you are trying to originate
and plan a motion graphics sequence showing creativity and flair and working
independently to professional expectations.
|
Unit 64 –
P2, M2, D2
|
HA2 Task 2 – Ideas
Generation
Taking
into consideration the research and the software experiments you have made,
generate a wide range of ideas for your sequence. Remember that this is about
generating many ideas quickly and not about producing great artwork. This can
be carried out using specific mind-mapping or design software, or by hand and
then scanned or photographed, BUT cite
any sources you have used in your ideas generation, both written and visual. You should
also start to consider the part that audio will play in the sequence. This
will require you to review the supplied media.
Remember that you are trying to originate
and plan a motion graphics sequence showing creativity and flair and working
independently to professional expectations.
|
Unit 64 –
P2, M2, D2
|
Task 3 – Planning
Choose your strongest idea
and develop it into a storyboard treatment(s). Again, work quickly and simply,
but make sure that you are clear and concise. Annotate and use symbols to
describe action. It is really important that you indicate the timing of each
section in both seconds and frames. Thinking the timing through carefully
will not only help you to keep within the timeframe given to you, but will
also help you to give your sting rhythm. If you need to adapt it or refine it,
then produce another. The test is whether you could give your storyboard to
someone else within a team to guide them in producing the sequence.
Once your storyboard
treatment is ready to be followed into production, complete the legal and
ethical checklist, taking care to check the specifications of the
competition.
The next job is to produce
an asset list from your storyboard treatment. This will provide you with a
shopping list of the elements required to produce your motion graphic, some
of which you will need to find and some of which you will need to create.
Complete a schedule for the
project. This will help you allocate enough time for each task and hit the
deadline. Your schedule will need to reviewed and updated at least once per
week.
Remember that you are trying to originate
and plan a motion graphics sequence showing creativity and flair and working
independently to professional expectations.
|
Unit 64 –
P2, M2, D2
|
Task 4 – Production
Carry out your plans and
produce your sequence using Adobe After Effects, Premiere Pro, Photoshop,
Illustrator and any other appropriate software and techniques. Remember that
your final sequence will need to be 10 seconds long and outputted at 1280
x 720 pixels (square pixels) running at 30 (29.7) frames per second.
Continue to review your progress
as you work through your plans and make notes of changes and adaptations as
necessary in a production log. You can use this log to chart the techniques
and skills you use in the production of your ESting. This log, along
with your schedule will provide evidence of your project management skills.
Remember that you are
trying to produce a motion graphics sequence to near professional standards,
showing creativity and flair and working independently to professional
expectations.
|
Unit 64 –
P3, M3, D3
|
Task 5 - Review
Write
an evaluation of your project. Use your blog posts to identify the strengths
and weaknesses of your design process. This is best carried out by producing
a conclusion to your production log and schedule. Try to establish whether or
not your finished product has achieved the aim of the project. Take into
consideration anything said by interested parties.
Remember that you are
trying to explain how you have produced a motion graphics sequence to near
professional standards, showing creativity and flair and working
independently to professional expectations.
|
Unit
64 –
P3,
M3, D3
|
This
brief has been verified as being fit for purpose
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|||
Assessor
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|||
Signature
|
Date
|
||
Internal
verifier
|
|||
Signature
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Date
|
||
Unit 64: Motion Graphics and Compositing Video
|
|||||
P1 describe current uses of
motion graphics and compositing video with some appropriate use of subject
terminology.
[IE]
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M1 explain current uses of motion graphics and
compositing video with reference to detailed illustrative examples and with
generally correct use of subject terminology.
|
D1 critically discuss current uses of motion
graphics and compositing video with supporting arguments and elucidated
examples and consistently using subject terminology correctly.
|
|||
P2 originate and plan a motion graphics sequence working
within appropriate conventions and with some assistance.
[CT]
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M2 originate and plan a motion graphics sequence
showing some imagination and with only occasional assistance.
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D2 originate and plan a motion graphics sequence
showing creativity and flair and working independently to professional
expectations.
|
|||
P3 produce a motion graphics sequence working within
appropriate conventions and with some assistance.
[SM; RL]
|
M3 produce a motion graphics sequence working to a
good technical standard, showing some imagination and with only occasional
assistance.
|
D3 produce a motion graphics sequence to near
professional standards, showing creativity and flair and working
independently to professional expectations.
|
|||
:PLTS: This summary references where applicable, in the
square brackets, the elements of the personal,
learning and thinking skills applicable in the pass
criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced
elements of the skills.
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